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About HReality

HReality is supported by FabCom. Meet the company behind the company.

Hybrid Reality (HReality) is a first-person mixed reality environment that introduces natural human behaviors and appearances into professional VR environments and interactions to help foster true-to-life interactions, seamless knowledge transfer, and networking that resonates. This mixed reality environment is created through the combination of AR, VR, lidar, 3D animation, spatial digital computing, and the professionalization of gamification. By integrating the physical human experience into the digital worlds, HReality is truly a first-person affair—see it, feel it, experience it.

When combining real environments, augmented reality, and virtual reality, the technologies overlay to create amazing and seamless, brand-centric parallel reality environments.

Learn more about HReality.

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Meet the Team

The HReality virtual development team can be found around the world and is chock full of technology specialists in human-computer interaction, virtual reality, and game development.

Troy Patterson

Lead Unity Developer

Brian Johnson

Interactive Senior Developer

Gerry Tucker

AR Developer

Kenn Edwards

Lead Unity Developer

Troy Patterson
Lead Unity Developer

A true maven in all areas of development, Troy is the man leading the HReality virtual development team. He puts his talents into the functionality implementation, feature development, optimization, and source control management of HReality. Passionate about all things computers, Troy earned a degree in Computer Science at the University of Texas at San Antonio and taught video game development courses at tech camps for kids in Austin.

Troy is a man of many talents: he can recite the prologue to Romeo and Juliet, captured all 151 Pokémon on Pokémon Red, and created an in-house music studio where he’s recorded albums, EPs, mixtapes, and music videos. Outside of work, Troy enjoys playing basketball, video games, watching plays, building computers, working out, and BBQing with family.

Troy Patterson, Lead Unity Developer
Troy Patterson, Lead Unity Developer
Troy Patterson, Lead Unity Developer

Kenn Edwards
Character Artist

Kenn is a self-taught character artist with almost a decade of experience. Through software like Zbrush and Substance Painter, Kenn creates avatars and clothing for HReality that are truly works of art. Native to New York, Kenn now lives in Georgia, beaming into FabCom’s Scottsdale, AZ headquarters virtually to work with the HReality development team. An avid streamer, you can find Kenn on Twitch showcasing his art journey and creating assets from start to finish. Outside of work, Kenn likes doing likeness studies and side projects to improve his craft. Recently, he’s delved into YouTube to further document his art. With a love of cooking, Kenn has been pescatarian/vegetarian for the last 10 plus years.

Kenn Edwards
Kenn Edwards
Kenn Edwards

Brian Johnson
Interactive Senior Developer

Brian is the man with his fingers in the code. With a deep understanding of Unity’s different moving parts and mechanisms, Brian is a specialist in the management, implementation, and deployment of UI/UX elements into the virtual experiences on the HReality platform. Brian enjoys blending the 3D environments of game programming with human-computer interaction. Within HReality, this is taken a step further to personify business professional interactions and networking at the highest level of fidelity.

Brian loves gaming for its ability to bring people together over distance and earned his degree in Game Programming from the University of Advancing Technology. Brian’s hobbies include playing Dungeons and Dragons, biking, and hanging out with his wife and cats.

Brian Johnson, Interactive Senior Developer
Brian Johnson, Interactive Senior Developer
Brian Johnson, Interactive Senior Developer

Gerry Tucker
AR Developer

Who’s that man in the suit? It’s Gerry! … and it’s not just any suit, it’s a wearable device that records his body movements to be made into animations. As an AR developer for HReality, Gerry works on motion capture, animation systems, and color customization. Gerry’s expertise is leading the capture and creation of business professional body movements for HReality. With a BFA in Game Art Animation and minor in Game Design from DePaul University, Gerry has combined his passion for tricking with his profession.

Born from family ties to the Jesse White Tumblers, a Chicago-based tumbling team, Gerry’s foundation in tumbling led him to discovering tricking and creating a career out of it. In his free time, Gerry likes to trick, watch anime, and study and play games.

Gerry Tucker, AR Developer
Gerry Tucker, AR Developer
Gerry Tucker, AR Developer
Meet More of the Virtual Team

The Team Behind the Team

Team FabCom is home to award-winning creatives, technologists, and strategists working together to deliver truly effective integrated marketing and advertising services.

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